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Comment by adamesque

As pointed out in other comments, this article doesn't discuss the fundamental prerequisite for replayability, which is to build a core loop that is fun and rewarding. The fact that there are so many definitions of "rewarding" (challenging, relaxing, aesthetically pleasing, competitive, collectability) makes the solution space huge, and loot tables and biomes are a very small fraction.
parent adamesque 4 years ago

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