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Comment by munificent

> My initial attempt was based on placing character images, one-by-one, onto a canvas element, but it was horribly sluggish.

I've done web-based terminal-style renders in a number of different ways for my roguelike [1]. I've done both DOM and canvas renderers. I found that the fastest approach to be:

1. Render each glyph to a canvas.

2. Only re-render glyphs that actually changed.

Doing that was much faster than using the DOM. I imagine I could go even faster using WebGL but at this point, I considered the performance good enough.

For anyone interested, my terminal library is written in Dart and is open source:

https://github.com/munificent/malison

[1]: http://munificent.github.io/hauberk/

parent munificent 4 years ago

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