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Comment by forrestthewoods

> There is a whole generation of programmers that have come to equate GC with Java's 10 second pauses

Anyone who has ever shipped a C# Unity game know the pain that is the garbage collector. It’s effectively impossible to avoid frame hitches with the GC.

I’ve spent a LOT of time going way out of my way to avoid any and all garbage collects. Which somewhat defeats the purpose of using a GC-based language.

I definitely would say “GC used to be bad but now it’s good”. That tale has been spun for 30+ years at this point!

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