Comment Comment by drmidnight GDScript 2.0 has had some major performance improvements. While C# will still be faster, I find GDScript in Godot 4 to be viable now for things it wasn't in Godot 3.I still rely on GDNative for really performance critical systems though. parent drmidnight 4 years ago
I still rely on GDNative for really performance critical systems though.