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Comment by strictfp

How do you people feel about the Godot object and lifetime model? I found it hard to test my code because of how objects are tied to the tree, that emulating the tree isn't easy during testing, and that initialization during live use is different than if you instantiate manually, making it hard to rely on a constructor, since you might not be able to use it live.

I can't remember the exact details around this, since I only used Godot for a couple of jams and the last time was a year ago. But I was wondering if others have had the same reaction, perhaps this could be fixed? I love the engine in general, but this thing irked me.

parent strictfp 4 years ago

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