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Comment by extortionist

I have one and use it probably a few times a week. It's become a necessity for flight sims for me, I no longer play them outside VR.

Flight sims aren't terribly mainstream, sure, but I wouldn't be surprised if there's enough of a crowd between flight and racing sims who are willing to spend small fortunes on peripherals to keep VR going at some scale.

For gaming generally, there's a lot of friction that'll have to be removed before mainstream success is a possibility, I think--reducing the weight of headsets, reducing the cost, solving motion sickness, improving the game selection, improving situational awareness with the real world, reducing the setup effort, etc.

A lot of current games aren't worth the effort of dealing with all that, at least not once the novelty of VR wears off.

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