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Comment by jokoon

Game engines are not good in general, because they do too many things. In my view it's better to pick libraries that do just what you need.

It gets a bit worse when you need to write a functionality that is specific to your game, and it becomes too dependent on a certain engine or library, so you can't switch to another library or engine.

Unreal and unity are monsters that allows beginners to have quick access to a high end rendering system, but then it doesn't leave enough room to add new cool things, like cool gameplay, a good multiplayer system, etc, when you want to ship on console who have limited memory.

I'm quite curious about the unreal engine and how fortnite uses it, because PUBG is a similar game, but its performances are quite bad, so it is an easy demonstration that a rich engine doesn't mean your game will be a smooth experience if your developers are not experts, because expert developer can write a better home made engine instead of paying for a rich engine.

These are the good reasons why I don't want to use all-in-one solutions, and this applies for web frameworks too. What's even worse, is that those big things don't just enforce a programming style, they also make it difficult to migrate your code elsewhere.

parent jokoon 4 years ago

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