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Comment by flohofwoe

I wish the term "game engine" would be better defined. Somehow this now means "the whole package", an integrated product like Unity, UE or Godot which includes all tooling required to create and publish games. This isn't an engine, it's a whole "Gamedev IDE", in spirit much closer to Photoshop than ImageMagick. Or as car analogy: nobody calls a whole car an "engine", even though every car has one.

The original meaning of "game engine" which made much more sense was: "the actual code which enables the game to run", e.g. just the runtime parts, the tiny piece of code that's dangling off the end of the asset pipeline ("tiny" relative to the work that needs to go into authoring tools and asset pipeline).

> Let's begin with something controversial: a stack made for a single game is not a game engine.

...controversial indeed :D

parent flohofwoe 4 years ago

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