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Comment by avgcorrection

Displaying a number sounds like some hello world popup exercise that you would do in Rust or Go. I don’t see why one not just jump right to the game-making, which Scratch is good at.

> This made dealing with Scratch far more complex and time-consuming than the logic of the game my kid was making, which is the exact opposite of what you want in a learning environment. I don't really want to focus on the idiosyncrasies of Scratch when teaching programming.

Printing “Hello World” and displaying a number is easy in languages like Java. Making a top-down shooter is not. So why does one usually do the print stuff rather than the top-down shooter stuff? Ain’t that also because of the idiosyncracies of your run of the mill general purpose programming languages?

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