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Ask HN: What stack for a multiplayer board game?

What tech stack would you use today for a multiplayer board game?

- 1-6 players per game - Round based - Only one player can be active at a time - Multiple games happen at the same time - Optimally, non-technical players can spin up their own server to play on (e.g. via Electron app) - Optimally relatively cheap

For communication I was thinking about websockets, but this would limit the amount of parallel connections / games a lot.

I am thankful for every comment mentioning libraries / stacks and why I should consider them.

10 points tsp 4 years ago 28 comments

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