Comment Comment by jgerrish This kind of highlights a subtle interactive design or user experience component of the Trolley problem.Part of the Trolley Problem is that the choice is between an action or inaction. But these problems, or the first one at least, have two buttons.So you're making a choice. Yeah, some might argue it's a technicality. But what if you put the Do Nothing choice on a timer?What if you made it an asynchronous "Problem of the Day". No action by the end of the day triggers Do Nothing, etc.Lots of cool, interesting design choices. There's an unstated subtle ultimatum hidde. in these problems, but still cool.Sorry, geeking out. parent jgerrish 4 years ago
Part of the Trolley Problem is that the choice is between an action or inaction. But these problems, or the first one at least, have two buttons.
So you're making a choice. Yeah, some might argue it's a technicality. But what if you put the Do Nothing choice on a timer?
What if you made it an asynchronous "Problem of the Day". No action by the end of the day triggers Do Nothing, etc.
Lots of cool, interesting design choices. There's an unstated subtle ultimatum hidde. in these problems, but still cool.
Sorry, geeking out.