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Comment by thesuperbigfrog

XCOM and XCOM2 in Ironman mode (only one autosaved game--all choices are permanent) are excellent choices to learn how to deal with risk.

Gameplay is turn-based so you can plan what you want to do calmly, but results are fairly immediate--if you miscalculate a move your soldiers get hurt or die.

You have to take risks: you must move your team of soldiers ahead into the darkness to accomplish a mission, but there could be aliens around the corner waiting to ambush them.

You can take a risk and have a soldier move ahead to grab some loot (meld) which can grant huge bonuses, but it could expose them to danger. You must decide what they will do.

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