> inventory systems did not use slots but free placement on a coordinate system
Is it me or is this a curious design choice? I mean, discrete (int-based) coordinate system makes some sense, I suppose, if there is a reason containers need it (I don't know, like adjacent object contaminating each other?) - but a float system seems fairly inefficient..
Is it me or is this a curious design choice? I mean, discrete (int-based) coordinate system makes some sense, I suppose, if there is a reason containers need it (I don't know, like adjacent object contaminating each other?) - but a float system seems fairly inefficient..