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Comment by SilverBirch

This is quite interesting actually, because this sort of directly lays out "Here are 3 difficult technical problems we need to solve for a VR headset" - Resoution, Focal depth, high dynamic range.

I'm not an expert in the area, but resolution and HDR seem like basically solved problems - in that they're just logical progressions of where we are today. The focal depth one I didn't understand. He says normal monitors are a fixed distance, whereas in VR and AR you need to focus on different distances. But these VR headsets are just a fixed distance away, so how is that really a problem?

Fundamentally these problems are clearly necessary buticie not sufficient for VR.

parent SilverBirch 4 years ago

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