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Comment by saddestcatever

If you haven't read Ender's Game, I highly recommend it based on this topic.

I think the tricky part is - if it's an unsolved problem, how does the game know when a task is complete? Feedback loops are a core element of game design, and part of the reason tedious tasks can be satisfying, but unless it's directly manual labor, I'm unsure how to create a proper feedback loop

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