Comment
Comment by hasel
> Also, client side damage is a mistake.
I’m assuming you mean client side hit detection, as a person who lives in a region where a lot of games are 100 ping, that’s absolutely necessary. Without it players with latency above the tick rate would have to lead their shots to hit other players. While it causes some unfairness for the victim (ex. getting hit behind cover), it’s still the best way to do it but it must be disabled at a certain threshold, preferable where it doesn’t completely ruin the experience for players with average connections playing on their closest server. That said it is a band aid and ideally you would just set up servers closer to players.