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Comment by joshuawright11

Context: I’ve been working with iOS full time since a few years before Swift came out.

A few startups ago we built our app using SwiftUI 1.0. At that time, while 90% of it was fantastic, 10% was either unworkable or extremely unreliable, causing for some maddening bugs. The documentation was laughable so for these reasons I chose to do the app for a subsequent startup in UIKit.

Fast forward to my most recent company; decided to give SwiftUI another shot (targeting iOS 14 & SwiftUI 2). I am 100% glad we did. It’s been pretty incredible; we’ve built a reasonably complex banking app at a pace not possible with UIKit. The animations in particular are crazy good to work with; we’ve got some very complex animated flows that would have taken weeks and thousands of lines with UIKit… with SwiftUI it was about 5 days.

It’s definitely not without its downsides; documentation is still slim at best, but there’s plenty of blogs and resources (https://swiftui-lab.com/ is the most helpful IMO) available now. There are also still some maddening bugs that appear in production and take a day or two of head scratching only to discover it’s a bug in the framework (most recently; using #available causes code to crash on the platform it’s protecting against lol), but there are always workarounds. Still, time wasted on these has been vastly outweighed by the weeks / months of time saved.

Finally, you can always use UIKit as an escape hatch through UIViewRepresentable.

iOS 15 is at 85% adoption, so we plan to drop support for 14 somewhat soon, which will give us an even more robust framework as well as async await APIs. Not feasible for most companies I know, but even supporting 14+ Will be pretty reasonable when iOS 16 drops in September.

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