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Comment by roberthahn

I have two game themes to call out:

1. A first-person puzzler in the spirit of Portal. No guns, no violence, just… elegantly designed puzzles that requires logic and real world physics to solve.

How Portal didn’t immediately launch a sub-genre of platform puzzlers I’ll never know.

2. I wish there was a game where time travel was a core mechanic. When we die or get stuck in current games, we revert back to a save point, why not lean into that some more to build a compelling game experience?

parent roberthahn 4 years ago

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