This kind of thinking is something I internalised while doing 3D game engine development during the early era of hardware GPU cards. The growth curve was incredible!
I learned quickly that the constants were the slopes of the best fit on a log graph. And that you could never intersect that curve with $today, you had to estimate your delivery date and use the intersection at that point for all planning. E.g.: vram budget for textures, polygon count limits, etc…
I’ve never seen this kind of thinking by management at any level, in any industry outside of computer game development.
I’ve tried explaining it to IT managers to no avail.
E.g.: don’t get a 10% discount now by buying 200 servers up front in a single sale! Buy 100 now at full price and 50 servers that are twice as powerful two years later.
I learned quickly that the constants were the slopes of the best fit on a log graph. And that you could never intersect that curve with $today, you had to estimate your delivery date and use the intersection at that point for all planning. E.g.: vram budget for textures, polygon count limits, etc…
I’ve never seen this kind of thinking by management at any level, in any industry outside of computer game development.
I’ve tried explaining it to IT managers to no avail.
E.g.: don’t get a 10% discount now by buying 200 servers up front in a single sale! Buy 100 now at full price and 50 servers that are twice as powerful two years later.
Nope… got to get those sweet volume discounts…