How to monetize an Android game so addictive, people won't click on the ads?
I have a highly addictive Android word puzzle game. I have two problems. (1) Getting people to notice it. My app is buried under > 1000 others.
Problem (2): The app connects to google's appengine for realtime scoring/etc of each round. This costs, so I need to monetise the app. I am currently using banner ads, but the app is so addictive, people won't click on the ads, so my Click-through-rate is too low to get any well paying advertising. Currently I am getting an eCPM of $0.04 with Admob @ 15k impressions/day over 100 users (they play a LOT!). Can anyone share any similar experiences on solving these problems ?
Problem (2): The app connects to google's appengine for realtime scoring/etc of each round. This costs, so I need to monetise the app. I am currently using banner ads, but the app is so addictive, people won't click on the ads, so my Click-through-rate is too low to get any well paying advertising. Currently I am getting an eCPM of $0.04 with Admob @ 15k impressions/day over 100 users (they play a LOT!). Can anyone share any similar experiences on solving these problems ?