> "Maybe Diablo 2 difficulty and savageness belong to another era."
The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".
The popularity of the dark souls series would indicate otherwise. I feel the invisible hand of upper management here, using words like "casual" and "accessible" to justify the decision to make games "easier".