Comment Comment by sqrt_1 I assume each sprite is moved on the CPU and the position data is passed to the GPU for rendering.Curious how you are passing the data to the GPU - are you having a single dynamic vertex buffer that is uploaded each frame?Is the vertex data a single position and the GPU is generating the quad from this? parent sqrt_1 4 years ago
Curious how you are passing the data to the GPU - are you having a single dynamic vertex buffer that is uploaded each frame?
Is the vertex data a single position and the GPU is generating the quad from this?