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Comment by oneoff786

That does make sense. But I suppose what I’m asking is that at a more abstract level, encounters can be analyzed at the very beginning. Some are hard. Some are easy. Playing the easy encounters is pretty boring in my opinion. This is balanced in a lot of TTRPGs somewhat by making resource conservation a thing so maybe you can’t just use your big powers to blow up some simple goblins. But I have always found it very difficult to get people interested in following this curve. Nobody wants to spend 30 minutes on a goblin encounter.
parent oneoff786 4 years ago

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