> The characters we use to interact with our computers were mostly designed to be hand-written and minimize the amount of movement your hand has to make going from one letter to the next.
That is an interesting theory. Do you remember a source for it?
Taking that idea to an extreme (and not suggesting the theory requires such an extreme), imagine optimizing characters only for that specification. I imagine much more prominence for simple, single, mostly horizontal lines, moving left-right and ending rightward.
/ \ - ~ _ , . ` ' ^ n u v w m 2 z ...
The punctuation performs much better. You could imagine 'dot on bottom', 'dot in middle', 'dot on top', 'two dots on bottom' ... 'line on bottom' ... 'tilde on bottom' ... 'slash top to bottom', 'slash middle to bottom' ... etc.
That is an interesting theory. Do you remember a source for it?
Taking that idea to an extreme (and not suggesting the theory requires such an extreme), imagine optimizing characters only for that specification. I imagine much more prominence for simple, single, mostly horizontal lines, moving left-right and ending rightward.
The punctuation performs much better. You could imagine 'dot on bottom', 'dot in middle', 'dot on top', 'two dots on bottom' ... 'line on bottom' ... 'tilde on bottom' ... 'slash top to bottom', 'slash middle to bottom' ... etc.