Discussion

A lesson in game design – Tempest

Tempest: Atari 1981

Simple mechanics, novel design, increasing complexity

https://en.wikipedia.org/wiki/Tempest_(video_game)

https://www.youtube.com/watch?v=AiTgA3ZOoSo

Because of the CRT screen and the vector graphics, the in-person experience was unique and difficult to replicate. Likewise, the very simple button and rotating knob interface combination was approachable but presented unique challenges in the gameplay.

4 points blunte 4 years ago 2 comments

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton