It's interesting how the UI animations provided as juice by the game developer end up becoming anti-cheat devices. For those who haven't watched the vid, they discover video splices by observing a spinning animation (think circle loading animation) that plays during a full combo. If the animation jumps, there was a splice.
All a developer has to do is randomize the starting position of the spinner during a full combo and it creates a non-deterministic signature for the run. Take note, game devs!
All a developer has to do is randomize the starting position of the spinner during a full combo and it creates a non-deterministic signature for the run. Take note, game devs!