Comment Comment by imbriaco The vast majority of game servers are hosted on public cloud providers. They turn out to be a pretty perfect example of an ideal cloud workload:- Very elastic demand curve- Generally ephemeral with any necessary persistent state stored off-host- Benefit from geographic distribution of cloud regions because they're generally quite latency sensitive parent imbriaco 4 years ago
- Very elastic demand curve
- Generally ephemeral with any necessary persistent state stored off-host
- Benefit from geographic distribution of cloud regions because they're generally quite latency sensitive