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Comment by blenderdt

I like how biased rendering is starting to look like unbiased rendering because the estimations are getting better and smarter.

As far as I understood the article the method works like this:

- per pixel estimate which lights contribute

- from those lights pick a random one and store how much it contributes

- give priority to lights that contribute the most

- the next frame uses the data of the previous frame

- neighboring pixels are used to remove noise

I wonder how useful this is for fast moving games. Wouldn't this be very noisy?

parent blenderdt 4 years ago

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