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Comment by AngelOnFira

Ya, it's certainly a art style that gets complimented by both the artists, and the developers that work on worldgen. There's a lot of grey edges as well; at our last release party we had an artist create an entire pre-made city, and load that in for players to explore at our release party. None of the city was proc-gen, but it was really great to see how the architecture was put together when it was crafted by a human, compared to how our different proc-gen cities/forts/encampments look a lot more like they're part of the landscape.

So basically + Cohesive world + Ease for artists + Doesn't need to look so real

parent AngelOnFira 4 years ago

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