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Comment by maercsrats

Right, I was thinking it was more of a random walk algorithm: http://en.wikipedia.org/wiki/Random_walk

There was too much randomness in his evolving. When I was evolving agents for my M.S., I used tournament selection (http://en.wikipedia.org/wiki/Tournament_selection) with an 80% crossover rate for the top 2 winners and only a 5% mutation rate on the offspring. I also started off with a population of 500 individuals. This approach seemed to produce much better results.

parent maercsrats 15 years ago

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