Not only was he an environment/dungeon/zone designer, but he recorded so much about the games development in the alpha stages. One of my favorite tidbits was how they worked to optimize the game for 56k back then. They got it to work extremely well with just a couple Kb/s!
https://whenitsready.com/wowdiary/
Not only was he an environment/dungeon/zone designer, but he recorded so much about the games development in the alpha stages. One of my favorite tidbits was how they worked to optimize the game for 56k back then. They got it to work extremely well with just a couple Kb/s!