Comment

Comment by jblow

> if you aren't precise to the millisecond things will jump around

It is correct that precision is very important here, but, a millisecond is way too coarse: at 120fps, a millisecond is 1/8 of the frame time, and you'd get horrible jitter.

parent jblow 4 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton