I think this burger restaurant metaphor is... really not great.
Imagine instead that you've spent two years in a kitchen, working nonstop on a completely new type of food. You've discovered how to make something unprecedented, but it took endless rounds of tweaking ingredients and taste-testing. You open a restaurant to sell your food, and it succeeds massively.
... unfortunately for you, the main ingredients are just flour, eggs, sugar and milk, and for whatever reason, it's pretty easy to reverse-engineer your recipe. Within half a year, a dozen copycat restaurants are all making the same thing, except maybe they sprinkle some powdered sugar or salsa on top.
Now, I don't know what you'd do in the restaurant industry to litigate against that. There's probably some viable path, though, because it's obvious that you created something entirely new, and it can't exist without a specific recipe and method.
In the video game industry, though, it's pretty difficult. Patents don't work very well. The legal system hasn't been kind to people trying to claim ownership of gameplay types, even if it's blatantly obvious that the described gameplay wouldn't exist without that person. Platforms also really don't give a shit (see the recent thread about Apple allowing through dozens of Wordle clones, but that's only the latest in a very long history of App Store clones).
I think it's just a narrow and pretty uncharitable view of game dev that would lead to the thought that it's like opening a restaurant, much less one making some food type that has existed for a century. Creating a new gameplay mechanic is not at all like tossing a new type of pickle on a sandwich.
Imagine instead that you've spent two years in a kitchen, working nonstop on a completely new type of food. You've discovered how to make something unprecedented, but it took endless rounds of tweaking ingredients and taste-testing. You open a restaurant to sell your food, and it succeeds massively.
... unfortunately for you, the main ingredients are just flour, eggs, sugar and milk, and for whatever reason, it's pretty easy to reverse-engineer your recipe. Within half a year, a dozen copycat restaurants are all making the same thing, except maybe they sprinkle some powdered sugar or salsa on top.
Now, I don't know what you'd do in the restaurant industry to litigate against that. There's probably some viable path, though, because it's obvious that you created something entirely new, and it can't exist without a specific recipe and method.
In the video game industry, though, it's pretty difficult. Patents don't work very well. The legal system hasn't been kind to people trying to claim ownership of gameplay types, even if it's blatantly obvious that the described gameplay wouldn't exist without that person. Platforms also really don't give a shit (see the recent thread about Apple allowing through dozens of Wordle clones, but that's only the latest in a very long history of App Store clones).
I think it's just a narrow and pretty uncharitable view of game dev that would lead to the thought that it's like opening a restaurant, much less one making some food type that has existed for a century. Creating a new gameplay mechanic is not at all like tossing a new type of pickle on a sandwich.