Employees could really game the system. On average there's 1 "big" prize (outside the GLEP prizes) every 4 packs. Any time you see a pack go from start to ~5 remaining without a big prize, buy every remaining ticket.
There's also guaranteed restrictions on the maximum number of losers in a row. So if you see ~6+ (depends on ticket) losers in a row, then buy the next few until you win. I've run simulations on those distributions and it's profitable. But it's a situation that only an employee could take advantage of. And it probably comes up rarely.
There's also guaranteed restrictions on the maximum number of losers in a row. So if you see ~6+ (depends on ticket) losers in a row, then buy the next few until you win. I've run simulations on those distributions and it's profitable. But it's a situation that only an employee could take advantage of. And it probably comes up rarely.