Comment

Comment by callmekit

There were numerous issues. First one (somewhat mitigated lately) was extremely large number of actions per minute and (most importantly) extremely fast reaction speed.

Another big issue is that the bot communicated with the game via a custom API, not a via images and clicks. Details of this API are unknown - like how invisible units were handled, but it was much higher level than a human would have (pixels).

If you look at the games, the bot wasn't clever (which was a hope), just fast and precise. And some people far from the top were able to beat it convincingly.

And now the project is gone, even before people had a chance to really play against the bot and find more weaknesses.

parent callmekit 4 years ago

No comments yet

Be the first to share your thoughts.

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton