Is anyone interested in doing this kind of analysis for games that are in development?
I am a SWE with 16 years of experience at Google with lots of practical/applied ML. I am about to be funemployed, and I'd love to incorporate an AI player/analysis into the playtest feedback loop of a board/card game in development.
I've won the Race for the Galaxy tournament 4 times in 7 attempts at the World Boardgaming Championship (average size of field around 80?) and placed in the Dominion tournament a few times. I created rftgstats and councilroom.com (Dominion), which did analysis/modelling on game logs, but didn't have AI players.
I am a SWE with 16 years of experience at Google with lots of practical/applied ML. I am about to be funemployed, and I'd love to incorporate an AI player/analysis into the playtest feedback loop of a board/card game in development.
I've won the Race for the Galaxy tournament 4 times in 7 attempts at the World Boardgaming Championship (average size of field around 80?) and placed in the Dominion tournament a few times. I created rftgstats and councilroom.com (Dominion), which did analysis/modelling on game logs, but didn't have AI players.