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Comment by burn_cycle

I think this is a major factor. A lot of the hardware gains over the that period have been used by developers to make their own lives easier.

When I was in university made a small 2d game engine in J2SE. Performance wasn't great, so I had to use sprite sheets, pallette swaps, masking 256 color images etc just to make things playable in most cases.

When I graduated I decided to get into mobile development, to my surprise doing things like just dumping a bunch transluscent PNG's into the workspace were recommended in the docs. Seems like the web had a similar trajectory.

parent burn_cycle 4 years ago

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