This is a useful resource, but I'd encourage people to use OpenGL as their default - i.e. use it unless you shouldn't
Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)
Vulkan is extremely powerful and gives very fine-grained control over the hardware, but on the other hand requires large amounts of overhead code to make it work (as you can see in this repo!)