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Comment by Scramblejams

I come from an aerospace engineering background (did structural engineering on commercial aircraft that were in the design and approval stages) and am in software now (games). I've had two different takes on this. Neither is perfect. Would appreciate comments on them.

(a) If it's regularly expected that you ship bugs, you might be in a discipline that is distinct from engineering.[0]

(b) If you can usually reach for an abstraction to save you, you might be working in something that isn't engineering.[1]

[0] If software is engineering, then it's the only engineering discipline I'm aware of in which the participants are regularly expected to produce deliverables they don't fully understand. What do I mean by that? Well, if we software peeps fully understood our deliverables, we wouldn't have bugs, or at least, we'd always know what bugs are there. If as a structural engineer I had delivered a final draft of an analysis document which showed that I didn't fully understand the part and how it would perform, my boss would not have been pleased. Most software bugs are treated more casually than that, so we clearly have a tolerance for delivering work that we don't fully understand.

You might take issue with the idea that I "fully understood" a structural part. Fair. When I calculated the strength of a beam in a thrust reverser I didn't understand the individual molecular interactions, I didn't need to know if the metal was of a body-centered cubic crystal structure, etc. But this is because I was able to apply well-understood and rigorously accepted simplifying assumptions that were conservative (from the point of view of a factor of safety), and fully encapsulated all the understanding I needed to produce a part fit for use.

[1] This feels like the more flawed of the two proposals, because I expect EEs can do this. Control systems folks can definitely do this, and I would absolutely call them engineers.

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