> The term “Roguelike” is not a well-defined term.
Ctrl+F "Berlin" no results. The author didn't even discover the Berlin interpretation in their research, which suggests there was none. Roguelike is a well-defined term, though there are multiple competing definitions. This article presents none of them.
> Roguelikes are about complexity.
Oh ok, I guess all RTS and 4X games are roguelikes now. Let's also include flight simulators and management tycoon games because they're complex too, right?
> Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.
I.e. roguelikes are video games. Somebody call the press.
> Super Smash Bros Brawl multiplayer is like a Roguelike!
Yeah we've pretty much just abandoned all definitions at this point. All games are now roguelikes, according to this article.
Ctrl+F "Berlin" no results. The author didn't even discover the Berlin interpretation in their research, which suggests there was none. Roguelike is a well-defined term, though there are multiple competing definitions. This article presents none of them.
> Roguelikes are about complexity.
Oh ok, I guess all RTS and 4X games are roguelikes now. Let's also include flight simulators and management tycoon games because they're complex too, right?
> Roguelikes are about using an unpredictable toolkit with complex interactions in order to overcome unpredictable challenges.
I.e. roguelikes are video games. Somebody call the press.
> Super Smash Bros Brawl multiplayer is like a Roguelike!
Yeah we've pretty much just abandoned all definitions at this point. All games are now roguelikes, according to this article.