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Comment by torginus
What's wrong with WebRTC? Other than it not being simple. In my experience it's supported well enough by browsers.
On the hosting side, you've got Google's C++ implementation, or you there's a GStreamer backend, so you can hook it up with whatever GStreamer can output.
In the stuff I'm doing for work, we can get well below 100ms latency out of it. Since Google uses it for Stadia, i'm pretty sure it can do far better than that? What do you need low latency for, what's your use case? Video conferencing? App/Game streaming?