Playing with terrain generation can be a very fun topic to explore even if you aren’t a gamedev (yet).
Unity’s terrain system is a toy compared to Unreal, but that also means it’s easier to hack around in. I’d recommend this basic course for an intro to it:
Unity’s terrain system is a toy compared to Unreal, but that also means it’s easier to hack around in. I’d recommend this basic course for an intro to it:
https://www.udemy.com/course/procedural-terrain-generation-w...