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Comment by techdragon

Yes, but why drag in nodejs instead of just accepting the fact that developers using godot have a compiler handy and making a convenient little tool without requiring me to add JavaScript to a project that has in almost all likelihood, zero other need for JavaScript.

The unreal engine equivalent of this would be a few small c++ plugins extending the editor which already provides prompts for necessary rebuilds. I thought godot had a project aware editor, why aren’t you extending that to minimise the amount of work involved? What genuine need is there for a let’s be clear HUGE dependency like NodeJS for this small of a utility?

parent techdragon 4 years ago

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