The triple-A gaming industry in general seems to be in a bit of a crisis. Quality of releases for the past couple of years has been abysmal, and creative direction seems to be now entirely in the hands of overpaid, unengaged executives who are totally disconnected from the gaming world.
Games are routinely being released in a half-baked state. How could a developer with a real love for the medium be happy working at organisations like this?
Ubisoft is one of the worst offenders (especially in terms of creative direction) so it's no surprise that they are the most affected.
Games are routinely being released in a half-baked state. How could a developer with a real love for the medium be happy working at organisations like this?
Ubisoft is one of the worst offenders (especially in terms of creative direction) so it's no surprise that they are the most affected.