As a gamer, I can say we are a fickle bunch. We’re no different that pop-song listeners at this point. We love it when it’s a hit, and we’ll play it out until we can’t stand it anymore and never look back. If you make an indie game or a big budget one, you are vulnerable to this fickle crowd. You are better off hyping the living hell out of a game and cashing in the initial few months than you are to build a modest game with a community that will stick around.
It was never really like this, I’m not sure what happened. I really don’t know where it all went wrong.
It was never really like this, I’m not sure what happened. I really don’t know where it all went wrong.
It’s a hits driven industry at this point.