> The key insight was that modern graphics hardware can render complex 3D graphics at high frame rates, so why not use it to render relatively simple 2D user interfaces with an immediate mode architecture?
While I appreciate this approach and think it's a great idea over using something like Electron, this almost comes off as some kind of obvious discovery they've made. Nothing about this is new or even interesting, as this has basically been the status quo in games for ages now.
Edit: I realized this comes off as attacking the project itself. The project _is_ interesting because it seems like most "advancements" in text editing recently have been locked up in web technologies. I only mean their approach to rendering is not that interesting or exciting, which honestly might be a good thing
While I appreciate this approach and think it's a great idea over using something like Electron, this almost comes off as some kind of obvious discovery they've made. Nothing about this is new or even interesting, as this has basically been the status quo in games for ages now.
Edit: I realized this comes off as attacking the project itself. The project _is_ interesting because it seems like most "advancements" in text editing recently have been locked up in web technologies. I only mean their approach to rendering is not that interesting or exciting, which honestly might be a good thing