Comment Comment by jameshart If this UE5 demo is using Nanite, then it really may well just be modeled geometry.Nanite really blurs the line between geometry and texture - in a sense it’s a shader that uses triangle mesh data as if it were a texture source.This siggraph session will expand your mind: https://m.youtube.com/watch?v=eviSykqSUUw parent jameshart 4 years ago
Nanite really blurs the line between geometry and texture - in a sense it’s a shader that uses triangle mesh data as if it were a texture source.
This siggraph session will expand your mind: https://m.youtube.com/watch?v=eviSykqSUUw