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Comment by jameshart

If this UE5 demo is using Nanite, then it really may well just be modeled geometry.

Nanite really blurs the line between geometry and texture - in a sense it’s a shader that uses triangle mesh data as if it were a texture source.

This siggraph session will expand your mind: https://m.youtube.com/watch?v=eviSykqSUUw

parent jameshart 4 years ago

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