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Comment by gwern

> That is true for pretty much all current deep reinforcement learning algorithms.

Is that true? I was unaware that PPO, SAC, DQN, Impala, MuZero/AlphaZero etc would all automatically Just Work™ for hidden information games. Straight MCTS-inspired algorithms seem like they'd fail for reasons discussed in the paper, and while PPO/Impala work reasonably well in DoTA2/SC2, it's not obvious they'd converge to perfect play.

parent gwern 4 years ago

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