This appears to be unintentional, but it does remind me a bit of the somewhat recent trend of "Legacy" board games, where you make permanent changes to core pieces, like putting stickers on the game board or tearing up cards.
That's interesting to me, because "replayability" has always been one of the core considerations in game design, but with a Legacy product, locked-in choices and permanent consequences are one of the selling points.
That's interesting to me, because "replayability" has always been one of the core considerations in game design, but with a Legacy product, locked-in choices and permanent consequences are one of the selling points.