> People need to be paid to do the work, so they can eat and pay rent.
Yes, this is the part about reshaping society I was talking about. Artists do contribute value to the world and need a way to be supported, but the way we support them should not be to burn the gift of post-scarcity.
> We dont actually live in a post scarcity star trek world.
When it comes to information we really, really do. I have every single game ever made for every console generation from 1978 through 2002. This cost me next to nothing, because we live in the information age.
> So we find a way that people can be paid yet the information and content can remain free to everyone
We already have several mechanisms for that. I don't see how NFTs bring anything new to the table other than providing speculation-based scams to flourish, which doesn't really benefit the artists in any way.
> Sure thats a social/cultural status game with a side of speculation, but in turn we have art that is permeating culture rapidly.
I wasn't aware that there was a problem with this. Indeed, the non-scarcity of information has allowed art and culture to proliferate at ludicrous speed. We've seen someone's fanfiction become a big budget film series (with some IP changes), someone's basement-developed game became so big a company bought him out for billions of dollars, and a korean TV series become a smash hit in the west.
I'm open to having my opinion changed, but I don't see any problems things like NFTs actually solve better than any existing system other than being great for scams.
Yes, this is the part about reshaping society I was talking about. Artists do contribute value to the world and need a way to be supported, but the way we support them should not be to burn the gift of post-scarcity.
> We dont actually live in a post scarcity star trek world.
When it comes to information we really, really do. I have every single game ever made for every console generation from 1978 through 2002. This cost me next to nothing, because we live in the information age.
> So we find a way that people can be paid yet the information and content can remain free to everyone
We already have several mechanisms for that. I don't see how NFTs bring anything new to the table other than providing speculation-based scams to flourish, which doesn't really benefit the artists in any way.
> Sure thats a social/cultural status game with a side of speculation, but in turn we have art that is permeating culture rapidly.
I wasn't aware that there was a problem with this. Indeed, the non-scarcity of information has allowed art and culture to proliferate at ludicrous speed. We've seen someone's fanfiction become a big budget film series (with some IP changes), someone's basement-developed game became so big a company bought him out for billions of dollars, and a korean TV series become a smash hit in the west.
I'm open to having my opinion changed, but I don't see any problems things like NFTs actually solve better than any existing system other than being great for scams.